The Spin Six Times Game
Spin Six Times is a very fun, energizing, easy and fast game, ideal for challenging people’s luck when rolling a dice.
To start, you’ll need a lot of dice, the more people you have, the more dice you’ll need. Distribute one die to each person, then using a random methodology, form two or more teams of at least six people.
The game works best with groups of at least six people. Ask each group to sit around a table.
Explain that there will be a series of six rounds for each group to complete. A group may only proceed to the next round when everyone has completed their task for each round.
When ready, instruct everyone to roll their own dice (in the middle of their group) on the table. As soon as an individual rolls a ‘1’ they may stop rolling (leaving their dice in front of them) and wait for the rest of their group to roll a ‘1.’
When everyone has rolled a ‘1’ instruct each person to stand up and spin around ‘one’ time on the spot. Next, each person rolls their dice attempting to throw a ‘2.’
Then, when everyone has rolled a ‘2’ each person in the group will stand up and spin around ‘two’ times. This process continues with everyone in the group rolling a 3, 4, 5 and 6, and spinning the required number of times.
Thus, the final round will require everyone to roll a ‘6’ and then spin around ‘six’ times on the spot. The first group to have all of its members roll a ‘6’ and spin around ‘six’ times shall be declared the winner.
Moment of Reflection
- How did it feel to roll the required number before most others in your group?
- Was it easy to be patient? What impulses did you have?
- How did it feel to be one of the last in your group to roll the required number?
- In either case, if this experience happened a few times, what did you say to yourself?
- Was it possible to control the outcome of the game? Why?
- What might this quick game teach us about working with others?
The topics of this publication: interactions, adaptation, foster relationships, integration, reflection, teamwork, adaptability skills, distension, disinhibition