The Take Two Game
Take Two is an engaging group competition game that tests word knowledge to promote collaboration, ingenuity, and teamwork.
To start, you need to source either a set of Scrabble tiles or prepare a set of alphabet cards, modelled on the letter tiles of the board game Scrabble. Place all of the tiles face-down on a flat surface (table or floor.)
Divide your group into smaller units of 2, 3 or 4 people at the most. Ask one person from each group to take 7 tiles and reveal them to the rest of their group.
Each group is challenged to be the first to use all of their letters to form a series of interconnected crossword-like words. The typical rules of Scrabble apply: no nouns, pronouns, contractions, abbreviations or acronyms are permitted.
Each group works on their own independent “board”, and also throughout the game, they have the right to change the words or interconnections of words they have created as many times as they wish.
When a group successfully uses all of their letters to form a series of interconnected words, they will call “TAKE TWO” loudly which requires every group to take two new, random letters from the central pile.
Again, as soon a group has successfully used all (9) of their letters to form a series of interconnected words, they will call “TAKE TWO” to compel each group to take another two letters. This process continues until all of the central pool of letters have been exhausted.
Once all of the letters have been pulled from the central pile, the game will continue until one group is the first to announce that they have used all of their tiles. Allow a few moments for each group to observe what other groups created.
Moment of Reflection
- What was the most difficult or challenging part of your group’s task?
- How did it feel to hear another group call “TAKE TWO?”
- How did it feel to be in a group that was entitled to call “TAKE TWO?”
- Where else in your work or life do these feelings occur for you? What do you make them mean?
The topics of this publication: teamwork, strategy, collaboration, leadership, cooperation, ingenuity