White Cards

White Cards
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White Cards to Regulate the Team

White Cards is an open activity that allows people to create the rules that will regulate the team’s work dynamics.

Give each person a pencil and two white index cards. Instruct everyone on how to create a good card.

Each card should have (1) a title, (2) a consequence, and (3) a simple drawing. If the group accepts it, this card can be used every day to regulate work and relationships.

For example:

  • A card with the image of a rocket titled “in space” means that a person began to talk about topics that were not the purpose of the meeting. The consequence could be “landing again”
  • A card with the title “silence” that has a speaker crossed out and has the consequence “don’t interrupt, let the idea finish” written on it. It can be used if someone is speaking and is interrupted before completing their idea, you can use this card and the other person must remain silent.
  • They could draw the pause symbol on a card with the title “break” and the consequence “take 5 minutes”. When a group has been working for several hours and feels tired, a member can use this card to call everyone for a short break.

Allow enough time for each player to create one or two cards, each with the 3 required parts as described above. It must have the title, the consequence and the drawing.

Moment of Reflection

To finish, invite the group to share their cards and agree which ones will be used in the future and which ones will go to the discard pile. The cards that the group considers not to use and the repeated ones will be placed in the discard pile.

See also  All Aboard

Of course, together, you can reformulate the idea of ​​the cards before discarding them.

At this point in the activity, the facilitator should lead the debate and discussion about which cards to keep in the game and which to discard.

From now on, the group will have a stack of cards to regulate its work dynamics. The goal is for the cards to help the team’s performance!

The topics of this publication: integration, empathy, interactions, reflection, foster relationships, honesty, trust, teamwork, diversity, critical thinking, creativity

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